Why is "Archangel's Sword" so stuck? ——In-depth analysis of hot topics across the Internet
Recently, "Archangel's Sword", as a classic nostalgic online game, has become the focus of heated discussion among players due to server lag. This article combines the hot discussions on the entire network in the past 10 days and uses structured data to analyze the causes of lag from the perspectives of server load, game optimization, player feedback, etc.
1. Statistics of hot topics on the entire network in the past 10 days
platform | Amount of related topics | core keywords | Proportion of negative reviews |
---|---|---|---|
12,000 items | Archangel Sword freezes and disconnects | 68% | |
Tieba | 8500+ posts | Server crashes, high latency | 72% |
TapTap | 2300+ comments | Poor optimization and crash | 81% |
2. Analysis of causes of lagging
1.Server overload problem
According to player feedback during peak hours (19:00-23:00), server response delays generally exceed 300ms, and some war zones even experience command delays of more than 5 seconds. The official announcement shows that the number of simultaneous online players has recently exceeded the historical peak, but the server has not been expanded simultaneously.
time period | Average latency (ms) | Packet loss rate |
---|---|---|
9:00-12:00 | 120 | 3% |
19:00-23:00 | 480 | twenty two% |
2.Inadequate client optimization
Compared with similar MMORPGs, the client memory usage of "Archangel's Sword" is 30%-40% higher. Test data shows that the GPU temperature generally exceeds 75°C when running on mid- to low-end devices, resulting in forced frequency reduction.
Device type | average memory usage | CPU usage |
---|---|---|
flagship model | 2.8GB | 45% |
mid-range model | 3.1GB | 78% |
3.Cross-server interaction design flaws
The cross-server battlefield and trading system in the game adopt the P2P connection mode. When there are more than 200 players in a single battle zone, the network delay increases exponentially. Code snippets exposed on technology forums show that this part of the logic still uses the old architecture from 2014.
3. Player suggestions and official responses
1.Players’ focused demands
2.Official announcement summary
The operations team mentioned in a statement released on July 15:"The server cluster upgrade is expected to be completed in August, and the 2.1.7 version optimization package will be released next week", but no specific technical details were mentioned.
4. Comparison of similar games
Game name | Maximum number of people in the same scene | average delay | Memory usage |
---|---|---|---|
Archangel Sword | 250 people | 380ms | 3.0GB |
Legend Nostalgic Edition | 500 people | 150ms | 2.1GB |
Conclusion:
Through data analysis, it can be seen that the lag problem of "Archangel's Sword" isAging server architecture,Inadequate client optimizationandPlayer surgejoint results. It is recommended that players stagger the game and pay attention to the server upgrade progress in August. This article will continue to track the development of the incident and bring you the latest reports.
check the details
check the details