Why did King of Glory cut Luban? An in-depth analysis of the logic behind hero balance adjustments
Recently, after the official server update of "Honor of Kings", Luban No. 7 suffered a reduction in skill damage, which triggered heated discussions among players. As a hero who has always been among the top three shooters, what kind of official balance idea does the weakening of Luban No. 7 reflect? This article combines the hot topic data of the entire network in the past 10 days and analyzes it from the three dimensions of version environment, hero performance, and player feedback.
1. Hotspot data across the entire network: Luban’s weakening topic has soared in popularity

| Platform | Amount of related topics | Top3 related words |
|---|---|---|
| 128,000 items | #鲁巴 weakens#, #shooterstrength#, #王之balance# | |
| Douyin | 320 million views | "Luban damage test", "Equipment after weakening", "Techniques against Luban" |
| Tieba | 6500+ posts | "Changes in Luban's winning rate", "Can you still play in the later stage", "Replacement hero recommendations" |
2. Analysis of version environment: too strong shooter ecology triggers adjustments
According to the announcement by the King of Glory planning teamApril Hero Data Report, the development path as a whole shows the following characteristics:
| segmentation | Shooter's average winning percentage | Ban rateTop3 |
|---|---|---|
| Below diamond | 52.3% | Jialuo, Houyi, Luban |
| Star Glory-King | 50.8% | Gongsun Li, Marco Polo, Sun Shangxiang |
| peak match | 49.5% | Goya, Di Renjie, Li Yuanfang |
Luban No. 7 in all segmentsThe attendance rate reached 28.6%, but the high-end game performance was mediocre (peak game winning rate 48.2%). This polarization is the trigger for adjustment. The official clearly stated in the update announcement: "We hope to reduce Luban's suppressive power in the middle and low segments, while retaining his late explosive characteristics."
3. Specific adjustments: Precision strike early intensity
| Adjustments | before change | After changes |
|---|---|---|
| Passive strafing damage | 6% of maximum health | 5% of maximum health |
| Basic damage of one skill | 400(+80/Lv) | 350(+70/Lv) |
| Second skill cooling time | Fixed for 10 seconds | 12/11/10/9/8 seconds |
Through comparison, it can be seen that the changes mainly focus onEarly and mid-term combat capabilities: The passive percentage damage reduction affects tank confrontation, the first skill’s line clearing efficiency is reduced, and the second skill’s early life-saving ability is weakened. But when the Six Gods are fully equipped, Luban's core output mechanism has not changed.
4. The focus of controversy among players: Is the balance adjustment reasonable?
A poll initiated on the NGA Players Forum showed:
| point of view | support rate | Typical comments |
|---|---|---|
| Support weakened | 41% | "The low-end Luban + Ming Shiyin combination has no solution" |
| Oppose weakening | 33% | "The high-end Bureau Luban is basically a cash machine" |
| Think it should be redone | 26% | "The mechanism is backward and should be semi-reinvented like Hou Yi" |
Professional player Cat commented during the live broadcast: "This weakening is very smart. It not only alleviates the novice experience problem, but also does not shake the core value of Luban. It is recommended that players transform to strong shooters such as Di Renjie or Huang Zhong."
5. Forecast of future trends: possible chain reactions
According to the latest data from the experience server, the weakening of Luban may bring about the following changes:
| Influence dimension | expected changes |
|---|---|
| Hero appearance rate | Expected to drop by 5-8%, with some shifting to Houyi/Jialuo |
| Equipment matching | The priority of the apocalypse has been increased, and the usage rate of lightning dagger has been reduced. |
| lineup restraint | The threat level of intruding heroes such as King Lanling and Nezha increases. |
Senior planner Donny revealed in the developer diary: "We will continue to observe the overall performance of the shooter group and do not rule out balance adjustments to equipment such as Shadow Blade and Infinity War Blade."
Conclusion:The weakening of Luban No. 7 is a typical case of "dynamic balance" in MOBA games. Through precise data analysis and layered design, the official tried to optimize the overall experience while maintaining the characteristics of the hero. For players, adapting to version changes and expanding the hero pool are the best strategies to deal with adjustments.
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